Once radiant servants of Aldir, the Fallen Angels are those who defied their purpose, broke sacred law, or were cast out for reasons lost to time. Stripped of their halos and stained with shadow, they possess a blend of celestial power and corrupted fury. Their white wings often turn black or ashen, and their magic becomes twisted-half holy, half profane. Neither angels nor demons, they walk a cursed path, feared by both Heaven and Hell.
Mortal and fragile yet endlessly adaptable, humans are the heart of the Crimson Verse's ever-turning wheel. Living in cities, villages, and fortified keeps, they forge steel and cast spells in equal measure. Though bound by time and weakness, their courage, ambition, and ingenuity allow them to stand beside gods and monsters alike. In the medieval realms they inhabit, kingdoms rise and fall by human hands.
Beings with both human and animalistic traits, Therianthropes are creatures of instinct, speed, and feral grace. With wolf ears, lion manes, rabbit agility, or other beastly features, they harness heightened senses and natural combat ability. Living in tribes or hidden settlements, they are fiercely protective of their kin and strike with wild precision when provoked. Half-beast, half-human-wholly untamed.
Spirits are ethereal beings that exist between planes-ghostly, divine, or elemental in nature. In the Crimson Verse, they originate from the underworld, heavens, nature, or even beyond the known realms. Some take incorporeal forms, whispering through the wind or haunting ruins, while others manifest as powerful physical entities connected to nature, like undines of water or sylphs of air. Among them are Planetary Spirits, Angelic Spirits, and even Spirits from the Date A Live verse, who arrived when the Dimensional Gate in the Void was shattered-bringing their destructive beauty into a world already on the edge. Whether guiding, guarding, or destroying, Spirits are beings of purpose-and unpredictability.
Mighty descendants of an old divine lineage, Asgardians are near-immortal superhumans, blending physical prowess with refined arcane skill. Inspired by ancient mythology yet forged by the Crimson Verse itself, they are noble warriors and wise magi, walking the line between gods and men. With every clash of blade or burst of spell, an Asgardian echoes the legacy of celestial might.
Once mortals who followed Azarox Kuroishi into the depths of the Void, the Nebulans were reborn through ancient, cosmic artifacts that reshaped their very essence. Now bearing jet-black hair and nebula-purple eyes, they are beings of heightened strength and amplified magical potential. Void-forged and evolved beyond their former selves, Nebulans stand as living enigmas-marked by the stars, and bound to the power of forgotten realms.
Mythical and mysterious, Fairies-or the Fae-are a diverse class of magical beings, ranging from radiant guardians of nature to twisted, nightmarish tricksters. In the Crimson Verse, they are not bound to tales of kindness or mischief alone. While some Fairies embody wonder and whimsy, others take monstrous forms-Goblins, Hags, and darker Fae that thrive on chaos and fear. Their magic is ancient and unpredictable, steeped in folklore and dream. Fairies may inspire, deceive, protect, or destroy-depending on how you greet them.
The Shin'ja are divine serpent youkai born from the celestial veins of the world, coiled in myth and sanctified by time. They are ancient arbiters of judgment and foresight, their bodies long as rivers and their tongues steeped in prophecy. Most dwell in hidden temples or slumber within sacred grounds, communing with the flow of fate itself. To anger a Shin'ja is to awaken storms, but to gain their favor is to speak with a voice older than the stars. They are not merely beasts of legend-they are divine echoes, scaled in wisdom and wrath.
Yukiyōko are fox-born youkai of chilling elegance, said to be sculpted from snowfall and soul-light by forgotten deities. Manifesting in forms both beautiful and unearthly, they possess unparalleled mastery of illusion, frost magic, and spiritual manipulation. Though few in number, their presence marks ancient places where reality grows thin and memories freeze in place. Elusive, inscrutable, and unfathomably old, Yukiyōko do not serve order or chaos-they serve the moment, and vanish before the world can remember they were ever there.
The Ancient Dragons are not mere beasts, nor mortals in any form-they are the living embodiment of elemental force. Forged by Malvok and Isaac during the age of ancient wars, each dragon was created as a manifestation of a primal element to reshape the battlefield and enforce divine will. Their existence is not bound by time or biology. They do not age. They do not bleed. They are their element-and where they tread, reality bends to match their essence. Every dragonborn, wyrm, and drake is but an echo of these original titans.
Majestic and reclusive, Pure Blood Dragons are powerful, ancient beings with no direct lineage to the elemental titans. They possess the rare ability to polymorph into humanoid forms, which they often use to conceal their draconic nature from the world. Regal and aloof, they prefer to live in solitude or hidden enclaves, far from the chaos of other races. Their physical might and magical aptitude make them feared-and respected-across the realms. A Pure Blood's presence is both a wonder and a warning.
Echoes of the primordial forces, Lesser Elemental Dragons are not born of the Ancient Dragons, but shaped from elemental mana itself. Though their abilities mirror those of the Ancients, their power is but a fragment. They cannot assume flesh-bound humanoid forms, but can mimic one made entirely of their element-like a Flame Dragon appearing as a burning avatar of fire. These dragons lay eggs, which must be nurtured and hatched through a steady flow of mana. Often found near elemental nexuses, they serve as guardians, wanderers, or wild forces barely tamed by the laws of nature.
Hybrid Dragons are the result of unions between dragons and other races-let them be humans, elves, demons, or others. Unlike Pure Bloods, Hybrids are born into duality: caught between the ancient legacy of dragonkind and the mortal limitations of their non-draconic blood. This mixed heritage grants them a unique blend of powers, such as partial shapeshifting, elemental breath, enhanced senses, and regenerative abilities. Their draconic traits-like scaled skin, slitted eyes, horns, claws, or tails-may emerge randomly or be controlled with effort. While not as overwhelmingly powerful as Pure Bloods, Hybrids possess versatility and adaptability unmatched by either parent race. Some are revered as champions, others shunned as abominations. In a world divided by bloodlines and power, Hybrid Dragons walk a perilous path-carrying both potential and prejudice on their shoulders.
Beasts are the creatures that roam the wilds of the Crimson Verse-ranging from mundane animals to monstrous aberrations twisted by mana, curses, or blood. While many are simple wildlife, others-especially those born near the Void or the Abyss-defy nature entirely. These monstrous variants often become threats to towns, adventurers, or even entire regions. One cannot always tell a harmless beast from a killing machine… until it's too late.
The Undead are beings who have defied death-either raised by necromancy, cursed by fate, or held in limbo by unfulfilled desires. From skeletal warriors to decaying sorcerers and haunted kings, they linger in crypts, catacombs, or battlefields soaked in ancient blood. Unlike Specters, many Undead retain physical form, wielding weapons or casting dark magic. To slay the Undead is no simple feat-for many rise again, bound to the curse that birthed them.
Stout, resilient, and unmatched in craftsmanship, Dwarves are the master smiths and stonemasons of the Crimson Verse. Often found within towering mountain fortresses or deep stone halls, they forge legendary weapons, armor, and constructs. Though short in stature, their hearts and hammers are mighty. Proud and stubborn, Dwarves honor their clans, their forges, and the ancient oaths carved in stone. Magic is rare among them-but what they lack in spells, they more than make up for in steel and fire.
The Jotunn-also known as Giants-are towering elemental titans descended from the primal chaos that shaped the realms. Ancient and mighty, they are deeply bound to nature's rawest forces: ice, stone, storm, and fire. Some dwell in isolation, indifferent to mortal affairs; others wage war on the gods themselves. Their strength is legendary, their steps quake the earth, and their fury can reshape landscapes. Though often seen as monsters, many Jotunn carry wisdom older than time-if one survives long enough to hear it.
Wild and watchful, the Wood Elves are guardians of the forest, marked by their ginger hair and keen eyes. Masters of bow, blade, and stealth, they are natural hunters and fierce protectors of nature. Though less magically gifted than their kin, they possess druidic power that binds them to the living forest itself. Silent, swift, and steadfast-few see them coming until it's too late.
Noble and radiant, the High Elves are the purest of elvenkind. They live in elegant cities and the enchanted wilds of the Feywild, walking between civilization and mysticism. Gifted in arcane arts and, on rare occasions, light magic, they are the most diplomatic of the elven races-graceful in both word and war.
Shadow-bound and fierce, the Dark Elves are the most territorial of their kin. With dusky skin and piercing eyes, they dwell in the deep caverns and scorched lands, far from prying eyes. Skilled in dark magic and ruthless in combat, they wield blades and curses alike. To trespass into their domain is to invite silent death.
Twisted by the will of dark beings or ancient spells, the Cursed are once-mortal individuals transformed into monstrous horrors. They lose their sanity, their identity, and often their humanity. The most feared among them are the Werewolves-ravenous beasts of fury and blood. Driven by a relentless hunger and cursed immortality, the Cursed are tragedies wrapped in terror.
Ethereal remnants of once-living souls, Specters are incorporeal wraiths that haunt the world with a thirst for vengeance or purpose. Bound by unfinished business or dark magic, they drift between life and death, wielding supernatural force and possessing terrifying presence. Though untouchable by steel, their power is real-cold, cursed, and fatal.
Born from mixed bloodlines, Half-Blood Vampires are outcasts to some, but survivors to all. Lacking the full might of Purebloods, they make up for it with adaptability, cunning, and ferocity. Their eyes bear no slit, but behind them burns a hunger to prove their worth. Many rise beyond their limits, crafting their own legends in the shadows of Crimson Caverns.
Descendants of Solomon the Wise, Pureblood Vampires are ancient, noble, and deadly. With red slit eyes and unrivaled power, they reign as royalty within the Crimson Caverns. They manipulate blood, command creatures of the night, and possess near-immortality. Their elegance is a mask for the monstrous-their thirst, both literal and political, never ends.
The Velthari are the first vampires—direct offspring of Solomon the Wise. Born from his divine curse and perfected blood, they embody the purest and most ancient form of vampirism. With power surpassing even Purebloods, they feed not just on blood but will and soul. Velthari possess near-immortality, unmatched magical prowess, and command over lesser vampire lines. Rare, reclusive, and feared by their descendants, the Velthari are living relics of a darker, forgotten age—where vampirism was not a curse, but a crown.
The Neterai are the true gods of the desert sun, death, and divine order—ancient deities who shaped existence long before mortal memory. Manifesting as both beast and man, they wield cosmic authority over life, afterlife, and elemental force. From Ra’s burning gaze to Anubis’s judgment in the Duat, each Neterai is a living principle, eternal and immense. Bound by divine law and celestial balance, they walk seldom—but when they do, pyramids awaken, sands rise, and fate bends. They are not worshipped. They are obeyed.
Once the ruling pantheon of storm, sea, war, and fate, the Olympians are no more. Betrayed and slain by Hades in an ancient war that shattered mountains and drowned empires, their bodies became relics, their essence scattered across realms. Zeus, Athena, Poseidon—their names still carry weight, whispered in forbidden oaths and sealed within cursed artifacts. Though dead, the Olympians are not forgotten. Their fall left scars on the world, and at times, their wrath stirs from beyond the grave. They are gods of ruin—divine ghosts too loud to silence.
Once created, but no longer bound-these human-like demons carved their own fate. Independent and adaptive, they form cities, wage wars, and develop unique cultures. While less powerful than their Pureblood kin, they compensate with innovation, fierce ambition, and control over elemental demon magic. Their black wings are symbols not of servitude, but of self-made strength.
Born directly from Lilith's abyssal essence, Pureblood Demons are the elite of demonic kind-aristocrats of carnage, bred for dominance. Bound by loyalty to Dorza and Lilith, they command legions and wield elemental chaos with terrifying ease. With bodies bathed in shadowfire and power rivaling lesser gods, they are not just monsters-they are conquerors sculpted from the Hell itself.
Crafted by Aldir, angels are radiant enforcers of celestial order. With white feathered wings and holy power, they are the bane of demons and the corrupted. Appearing often in human form, they shine with divine purpose-those of greater strength wield sacred spells that scorch the unholy.
At the peak of Aldir's divine hierarchy stand the Archangels-celestial paragons of purity and wrath. Wielding holy magic of catastrophic potency, they are radiant juggernauts, feared even by gods. Their wings blaze brighter, their halos pulse with judgment, and their voice alone can purge corruption. When an Archangel descends, the wicked tremble, for they do not bring mercy-they bring finality.
Forged by Issac to serve Death, the Grim Reapers are eternal agents of the afterlife. They collect wandering souls and guide them to rest-or release. Death is not their end but a passage; when slain, they return, again and again, from the Realm of Death.
Ancient dwellers of the Abyss, the Luneris are the most devout mortal race-blessed by the Abyss Gods and woven into the fabric of divine will. Their magic surges with celestial favor, and their strength rivals the stars. To defy them is to defy the Abyss itself.
Created through diluted rituals and shadowed pacts, Lesser Evils are the mass-produced echoes of Prime Evils. While lacking the raw, overwhelming power of their greater counterparts, they are still formidable and deeply corrupted. Often used as enforcers or agents of chaos, their strength lies in numbers, brutality, and unyielding loyalty to the darkness that birthed them. They are not monsters born of glory, but of necessity.
Born from the will of the Abyss Gods, the Supreme Gods are the guardians of equilibrium. Ageless and near-omnipresent, they weave balance into a chaotic cosmos. Their presence sustains the world-if one falls, reality trembles.
Holy counterparts to the Prime Evils, the Hallowed Sentinels are mortals chosen and sanctified by the Primordials themselves. Imbued with divine light, they wield sacred power not for destruction, but for protection, judgment, and balance. Though they cannot grow infinitely like Ascendants, their strength is pure, unwavering, and absolute within its bounds. Each Sentinel is a living oath-a guardian forged to stand against the corruption that festers in the dark corners of the verse.
Once mortal, now corrupted by borrowed divinity, Prime Evils channel the raw power of Fallen Gods or Primordials. Though their strength is immense, it comes at a cost: stagnation. They burn bright, but never rise higher.
Ascendants are celestial beings born with divine heritage. Once their dormant power stirs, Ascendants transcend their mortal shells, becoming beings of limitless potential. Closely linked to the Primordials, they are heirs to ancient power-destined not just to rise, but to reshape the Crimson Verse itself.
Born not of purpose but of entropy, the Abyssfell are monstrous abominations spawned from the deepest, most lawless layers of the Abyss. They are not a race - they are events made flesh, echoes of dying gods, failed creations, or thoughts that should never have been dreamt. Each Abyssfell is unique - grotesque, reality-warping, and nearly unstoppable. Where they tread, logic falters, and even time may fracture. Neither beast nor god, they are cosmic predators - drawn to power, pain, and places where the Verse thins. Some serve ancient wills. Most serve nothing but their own impossible hunger. Slaying one is a feat few survive - forgetting one, even fewer. They are not meant to exist - and yet, they do.
Once divine, now desecrated - Fallen Gods are former Supreme or minor Abyssal deities who defied the natural order or were cast out for transgressions too great to absolve. Twisted by betrayal, ambition, or war, they retain fragments of their old power - enough to shake continents and bend lesser wills. No longer sustained by harmony, their forms degrade - some hide behind masks or illusion, others wear their ruin as a crown. Worshipped by cults, hunted by angels, and feared even by gods, they are chaos incarnate - living scars upon reality. They do not seek redemption - they seek relevance, on their own terms.
The Primordials are the firstborn creations of the Abyss Gods-beings of immense power, crafted not for chaos, but to shoulder the divine burden of maintaining the cosmic order. Each Primordial was entrusted with a fragment of the Abyss God's will, acting as their hands within creation. Though tied by blood to the Ascendants, the Primordials are older, greater, and far more deeply woven into the fabric of the Abyss. Where Supreme Gods preserve balance, the Primordials are the foundation upon which balance is built-or broken.
Dwelling in the deepest reaches of the Abyss, the Abyss Gods are the first and supreme architects of the Crimson Verse. Each rules a domain of existence, shaping reality itself. They are eternal, unknowable, and absolute-gods to even the gods.